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30 November, 2010

Delay of Game

Next weekend's showdown between the Shiny Silver Inquisition and the Grey Scars? Postponed. I blame Tzeentch.

28 November, 2010

Progress!


Pebbles added for some basing. The toes are red from all the skulls it steps on. Squishy brains.


This force plus two Land Raiders is what is going up against the Grey Scars next weekend. Several (okay, most) models were purchased from a friend of Sam's who was getting rid of his GKs in anticipation of new plastics when the codex gets updated. The center Terminator is the Grand Master which is converted from a Terminator Chaplain. So there's the Grand Master with retinue of 4 Terminators, 4 squads of 5 Power Armor Grey Knights, and my Dreadnought. The Troops have a special weapon each: 2 Incinerators, 2 Psycannons. With the 2 Godhammer-Pattern Land Raiders added in it brings me to 1849 points. We'll see how it goes next week, but I expect good things. Mainly it's because I'm crazy.

Now that I've gotten a sizable army painted up for my Grey Knights, I'll probably get back to my Sisters. . . .


. . . This hobby is going to keep me busy for a while.

27 November, 2010

I Have Seen the Enemy

And it thankfully fights amongst itself.



Yes, that's the Citadel Realm of Battle Gameboard. I went up to the local game store this afternoon (mainly to remind myself how to play since it's been 4? months since I last played) and watched two players face off with Chaos v. Chaos: one with Daemons, one with Space Marines. It went on to turn 7 where finally the Daemons were tabled, but not without taking out a large chunk of the CSMs. The gameboard alone made the game look much nicer than the old terrain-pieces-on-plywood style I was used to seeing there.

In related news, only one week from now, the Shiny Silver Inquisition will go up against the Grey Scars chapter of Space Marines. The Grey Knights must destroy the heretics. FYI: The Grey Scars are grey because they've been corrupted by the Warp. Also they're unpainted. But mainly it's the corruption.

21 November, 2010

Adeptus Mechanicus

The new Land Raider Achilles from Forge World inspires an interesting concept: running an Adeptus Mechanicus army with Codex: Space Marines. The HQ choice is obvious: Master of the Forge. Him and his retinue of Servitors can ride in the Achilles pattern Land Raider as a Heavy Support choice. The other two Heavies could be Thunderfire Cannons. Three Thunderfires ain't nothing to sneeze at. More Land Raiders would also be a nice addition. Dreadnoughts as desired in Elites and Heavy. Token tac squads for Troops. Land Speeders make sense for Fast Attack. The more vehicles the better. If you're feeling especially ornery, take all three Heavy slots as Achilles, MotF in one and a Techmarine each in the other two.

I'd argue for adding a special character that allows Servitor squads (we can't just leave it as a single 10 point Servitor in a squad, though) in Troops. Use Techmarines as sergeants for them (making it 4 Servitors + Techmarine in a squad). Even leaving the Techmarines as Elites would work (just not all that well). Allow Razorbacks as transports for them.

But seriously, where are the Ad Mech shoulder pads, GW? I guess we'll have to settle for raiding the bitz shops for them off of the LR Crusader sprues. That gets you torsos too! I'd still like to see some Ad Mech marine kits from Forge World, though. Grumble grumble.

20 November, 2010

News From the Shiny Front


My Grey Knight Dreadnought from Forge World. A little more work is needed to finish it up, but I've got a little bit better lighting now.



A Psycannon Upgrade for my Land Raiders. It can replace the default Heavy Bolter or Assault Cannon.


A Sister Dialogus my wife painted for me. She has far more patience for painting scribbles than I do.

14 November, 2010

Step Two



Step 1: Camera. . . Check!
Step 2: Good Lighting. . . Ch. . . hmm.

As you can see, I'm working with sub-optimal lighting here. Why? I'm just using the light on my ceiling fan (which isn't all that bright to begin with). So I suppose my next step is to get a lamp or two (to reduce shadows, perhaps?).