And I'm excited. Also still alive. It's only been . . . two years? Yikes. Well, I went the entire 6th Edition without playing a single game. Sadness. But the future is upon us, and it contains only war. The biggest thing that grabbed me about 7th Edition so far is the new Force Organization changes. They give me a lot of leeway I always wanted. But I'll talk about that a bit more once I've properly devoured the books and formulated thoughts.
Stopped in the local store today to watch some games, and, because I'm the way I am, throw in rules assists. I guess I'm not really surprised, but in the few hours I watched, it was Marines. Lots of Marines. One game was Space Marines v. Space Marines, a second was Space Marines v. Chaos Space Marines (with Traitor Guard ally), and the third was Necrons v. Space Marines. There were more Terminators out there than you'd have expected if they were 5th Edition games. 6th Edition has definitely made them more valuable (that is, worth the points now).
Welcome to E2K, the new 2000 point Dual-FOC EXTERMINATUS list.
You make this FOC twice:
1x Brother-Captain w/ OSR
3x Techmarines w/ OSR
2x 5-man Strike Squads
Add in Inquisitor Lord Karamazov as the "War Lord" to your main FOC and you'll have 1840 points . . . just enough to deny one more Techmarine w/ OSR. Oh well. That leaves you 160 points to give you a Psyfleman Dread, or a non-portered Dreadknight or maybe an Interceptor squad. Or one of those new Fortification pieces! Have fun with it!
Yes. NINE Orbit Strikes per turn. And Karamazov can nuke your own guys to not scatter! So that's why you take Interceptors. Have them zip up into Assault with an enemy unit and drop d3 Large Blasts on them the next turn. Say goodbye to them Boyz or Infantry Platoons! Do you want to take out an enemy vehicle? Get one model up close to a vehicle and keep him at the 2" distance from the rest of the squad. Lance strike your faithful Marine and hit the Vehicle with his sacrifice!