Canoness Commander Ecaterina Revina is the leader of one of the Commanderies of the Order of the Obsidian Rose, a lesser order of the Sisters of Battle. Her armor is the Obsidian Carapace, a suit of Artificer Armor blessed, some say, by the Emperor himself. She carries an Incinerator and the sacred Rose Blade.
She and her order have spent time fighting alongside the Grey Knights, and she and her retinue enjoy some equipment not seen by many Sisters. Canoness Commander Ecaterina Revina herself has an Incinerator while while each member of her retinue has Artificer Armor. Her retinue consists of her Sister-Captain and 4 Sisters-Knight.
Showing posts with label Fifth Edition. Show all posts
Showing posts with label Fifth Edition. Show all posts
03 January, 2011
30 December, 2010
Learn to Play 40k, Newb: Monstrous Creatures
I'm still fairly new to this game, so I'm still learning things. When reading over the entry for the Swarmlord, I was a little underwhelmed by the wording on Bonesabres. Specifically that they aren't Power Weapons in effect as Bone Swords are. So I looked it up on the Internet to see if someone else noted the missing words. I was also suspicious of the lack of Rending Claws for Trygons and kin.
Fun Fact! I'm a newb. So Monstrous Creatures? Far scarier than I thought. They come with built in Super Rending rules. I was aware of the extra d6 against vehicles, but I managed to glaze over sentence immediately prior in the rulebook. Built into Monstrous Creatures rules:
Move Through Cover
Shoot 2 Weapons + Relentless
Can't Go to Ground
50% Cover Rule Like Vehicles
Ignore Armor in Assault
+d6 Armor Penetration
Scary.
Fun Fact! I'm a newb. So Monstrous Creatures? Far scarier than I thought. They come with built in Super Rending rules. I was aware of the extra d6 against vehicles, but I managed to glaze over sentence immediately prior in the rulebook. Built into Monstrous Creatures rules:
Move Through Cover
Shoot 2 Weapons + Relentless
Can't Go to Ground
50% Cover Rule Like Vehicles
Ignore Armor in Assault
+d6 Armor Penetration
Scary.
21 December, 2010
Sisters of Battle VS Greyanids
04 December, 2010
Shiny Silver Inquisition VS Grey Scars
Tzeentch being the Lord of Change or whatever decided he'd change his mind again. The Shiny Silver Inquisition vs. Grey Scars showdown was a go! Warning: This will be long.
01 December, 2010
Of House Rules and Grey Knights
Psychic Hoods, Assault Cannons, Teleport Homers, Storm Shields, Smoke Launchers. These are some of the things the Daemon (and Witch!) Hunters have still sticking back in 3rd Edition rules.
Of particular interest is the Teleport Homer. The way it is described in the codex refers to an old Deep Strike rule involving templates. One argument is that they can do nothing at all now because templates aren't used. For some reason this draws out a deep-seated anger in me. I have a very hard time arguing against it because I become irrational. Grey Knights are now one of the oldest codices (if not the oldest codex) in 40k right now and is widely regarded as over-costed. I ask what harm it causes in a friendly game to allow an old codex to use updated rules from a similar army--in this case Grey Knights to use the new Space Marine Teleport Homers.
Now the first follow-up argument is, of course, "What about the Psychic Hood? You're just going to cherry-pick the updates you want and keep the old stuff like unlimited range hoods and cheap Extra Armor." I would much rather sacrifice those few things that do get a benefit from the age of the rules in order to get the rest of them updated that broke or were improved with new editions. Some of the changes are really obvious too. The Imperial Armour books from Forge World give some good ones: Sisters Rhinos are identical to the newest Space Marine Rhinos, IA Land Raiders pay the new standard price for Extra Armor, Hector Rex (IA 7) gets a 3+ invulnerable save Storm Shield. Teleport Homers are almost identical in the latest codices to the old Daemonhunters one it just no longer references a template and gives the 6" bubble.
I've decided what causes me so much rage in these arguments. Fairness. When confronted with a situation like the Teleport Homer, my instinct is to say, "Well, obviously the game has evolved and here's a clear example of how the designers have fixed the old rules to work with the system now." I do not expect the response to be, "I know, right? It sucks to be using the old codex now since it means you can't use a tactic that was intended for your army. One day they'll update the rules so you aren't shafted anymore."
A tournament is one thing. Telling someone they're playing an overpriced army then gleefully telling them you won't apply some common decency with an obvious house-rule fix for a friendly game is a bit on the rude side.
Yes, the rant is over now. Thank you for your time.
Of particular interest is the Teleport Homer. The way it is described in the codex refers to an old Deep Strike rule involving templates. One argument is that they can do nothing at all now because templates aren't used. For some reason this draws out a deep-seated anger in me. I have a very hard time arguing against it because I become irrational. Grey Knights are now one of the oldest codices (if not the oldest codex) in 40k right now and is widely regarded as over-costed. I ask what harm it causes in a friendly game to allow an old codex to use updated rules from a similar army--in this case Grey Knights to use the new Space Marine Teleport Homers.
Now the first follow-up argument is, of course, "What about the Psychic Hood? You're just going to cherry-pick the updates you want and keep the old stuff like unlimited range hoods and cheap Extra Armor." I would much rather sacrifice those few things that do get a benefit from the age of the rules in order to get the rest of them updated that broke or were improved with new editions. Some of the changes are really obvious too. The Imperial Armour books from Forge World give some good ones: Sisters Rhinos are identical to the newest Space Marine Rhinos, IA Land Raiders pay the new standard price for Extra Armor, Hector Rex (IA 7) gets a 3+ invulnerable save Storm Shield. Teleport Homers are almost identical in the latest codices to the old Daemonhunters one it just no longer references a template and gives the 6" bubble.
I've decided what causes me so much rage in these arguments. Fairness. When confronted with a situation like the Teleport Homer, my instinct is to say, "Well, obviously the game has evolved and here's a clear example of how the designers have fixed the old rules to work with the system now." I do not expect the response to be, "I know, right? It sucks to be using the old codex now since it means you can't use a tactic that was intended for your army. One day they'll update the rules so you aren't shafted anymore."
A tournament is one thing. Telling someone they're playing an overpriced army then gleefully telling them you won't apply some common decency with an obvious house-rule fix for a friendly game is a bit on the rude side.
Yes, the rant is over now. Thank you for your time.
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