28 July, 2012
Power Sword or Power Fist?
Observations on Play
22 July, 2012
21 July, 2012
Sixth Edition Unit Types: Monstrous Creatures
Day six of the unit overview: Monstrous Creatures.
20 July, 2012
E2K: Nuke Them From Orbit
Welcome to E2K, the new 2000 point Dual-FOC EXTERMINATUS list.
You make this FOC twice:
- 1x Brother-Captain w/ OSR
- 3x Techmarines w/ OSR
- 2x 5-man Strike Squads
Yes. NINE Orbit Strikes per turn. And Karamazov can nuke your own guys to not scatter! So that's why you take Interceptors. Have them zip up into Assault with an enemy unit and drop d3 Large Blasts on them the next turn. Say goodbye to them Boyz or Infantry Platoons! Do you want to take out an enemy vehicle? Get one model up close to a vehicle and keep him at the 2" distance from the rest of the squad. Lance strike your faithful Marine and hit the Vehicle with his sacrifice!
Sixth Edition Unit Types: Artillery
Day five of the unit overview: Artillery. I'll be up front here and admit I'm not a huge fan of Artillery. Too many things can go wrong with the unit. This is why despite loving the Thunderfire Cannon, I'd rather go with a Land Raider Achilles to get one despite the cost being 3 times as much. Besides, the Land Raider Achilles simply looks amazing. But I can't just go without covering the unit type if I've done the rest, so here goes.
19 July, 2012
Vehicle Overwatch House Rule
From 6th Ed Impressions, Part Ten - Instrumental Changes:
Vehicle overwatch - Regular vehicles can't fire overwatch. If they're having overwatch, I think it would have been cool to carry over a defensive weapons rule, and clarify certain weapons as qualifying, letting them fire overwatch. Things like pintle-mounted storm/combi-bolters, the shuricats on eldar vehicles and other weak, maneuverable weapons. It wouldn't help much, but it would be cool, help keep the vehicle player interested, and more reason for people to put those cool heavy stubbers on tanks.I would take this and clarify it a little bit. Defensive weapons would of course have to be able to target the unit in their arc of fire at the beginning of the Charge. It'd really only make people consider what angle they decide to engage your vehicle from.
Sixth Edition Unit Types: Beasts & Cavalry
Day four of the unit overview: Beasts and Cavalry.
18 July, 2012
Finecast Techmarines Unboxing
I've opened up the Techmarine blisters and this is what they look like inside. Three sprues and the base. They were not identical, but I only took pictures of one. Some had more flash than others, and some had bits closer to the edges. I ended up cutting chunks out of the frame for each and doing my best to separate out the bits before snipping from the sprue completely. Some were a bit . . . awkward.
17 July, 2012
Techmarines Have Arrived
I've taken my first step down a dark road: I've gotten my first Finecast models. My three Techmarines for the EXTERMINATUS are here. If you're confused by those pics as to where the parts stop and the flash begins, you aren't alone! I'm sure they'll clean up well, and the detail so far looks good. I'm honestly surprised they survived the mailbox and didn't just melt together in the heat down here in Florida.
16 July, 2012
Sixth Edition Unit Types: Infantry
This week I'm going to cover the various unit types you'll find in Warhammer 40,000 6th Edition. I'll break down what they can do in each phase and how this differs from 5th Edition. Let's start this off with the most basic: Infantry.
14 July, 2012
Deep Strike House Rule
13 July, 2012
Tests of Faith for 6th Edition
12 July, 2012
Ophanim Bike Squad
11 July, 2012
6th is Out! Rules Thoughts
. . . .
You already knew that? I always get caught up reading codices and new books. I've been slowly going through the new rules. I've not been in much of a rush for a few reasons:
1) I haven't played in a while so there's no reason to push myself to devour them all at once,
2) this allows me to think over what I've learned and process the new stuff properly without mucking it up, and
3) general laziness.
Now, I'm actually thinking of visiting the local 40k haunt this weekend to observe some gaming. No matter how much you read and analyze in a book and on the Internet, nothing helps you figure out the rules better than putting models on the table. Or in this case, I'll at least find out the interpretations others are using and see how some non-Inquisitorial armies function on the plywood tableau.
But since I'm already writing now and the weekend is still days out, I'll put down some items I found particularly noteworthy in the new rules. Before that, though, I find the book to be well done. The pages are colourful, and many of the pages have your typical "inspiring" Imperial lines on them. It's a nice touch. On to some of my analysis of 6th Edition:
13 June, 2012
Terminator Color Test Completed
So yeah. Quick and Dirty. It was less quick and also less dirty than I originally planned, but I like to think the results were decent (for my work). The belt and chest emblem I should brighten up a little bit with some more bronze, and I'm thinking the "Elite" symbol around the skull needs to be silver. Possibly the same on the belt. In an attempt to make the silver helmet brighter, I used some black wash on the armor around it to make the contrast higher. Perhaps I should make that "hood" around the helmet Blue to increase the contrast instead?
10 June, 2012
Steel Dragons Terminator Progress
I feel I kept my word since I've put together a Terminator and at least primed it and gotten a good bit of coverage on the boltgun colored portions. The next time I paint I should be able to finish the Quick-and-Dirty paint job and post pics. One thing I've decided to do on the next terminator I put together: don't put the arms on until the painting is done. Those things are obnoxious to paint around.
09 June, 2012
ZOMG 6th
23 - VI - 12 = 23 JUN 2012.
I'm ready.
08 June, 2012
Forge World to the Rescue
07 June, 2012
Color Test
So let's look at what I've got here for my Steel Dragons. First, I'll throw in the disclaimer: These are a rush job. We'll discuss the first two in more detail after this, so let's focus a little more on the heads.
05 June, 2012
New Steel Dragons
17 February, 2012
Blogging from 30,000 Feet
So I'm bored. It's a 5 hour flight across the country, so of course I'm thinking about 40k. Perhaps I should mention that EXTERMINATUS is getting modified a bit. Why? Skulls, or rather Orbital Strikes, got errata/clarifications. Skulls won't reduce OSR scatter. Sucks. I'll still have a couple in the list, but not as many.
08 February, 2012
Theme
Theme, theme, theme. It's a problem I'm having at the moment coming up with a Grey Knights list I'm happy with. While I love the concept of the EXTERMINATUS list, I don't have the Techmarine models to do it. I suppose I could proxy, but I'm not feeling it at the moment. I could run Draigowing (Draigo plus all or almost all Paladins), but that feels way too unwieldy and slow. I'd like to do a Purifiers army, but I'm not sure about Castellan Crowe. Perhaps I could do a general mix of Terminators, Strike Squads, and Interceptors.
Thoughts?
06 February, 2012
I Suppose I Owe an Explanation
No time like the present! Time to throw together some army lists and start preparing for war!
Also, happy belated new year?